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Future Gaming Tablet Meet Razer’s Fiona

Future Gaming Tablet Meet Razers Fiona

I’ve long scoffed at the idea of gaming pc and gaming on tablets. Gaming pc need physical controls and processing power for an experience to really be considered gaming, and, so far, devices like the iPad and Samsung Galaxy Tab have failed on both counts. Razer has announced its new gaming tablet, and it might be the one to finally get me to crawl out of my staunch dedicated-gaming-device-and-PC cave. Fiona is a tablet in form factor, but a gaming device in controls and a gaming PC in processing power. On either side of the tablet sit controls modeled after the Razer Hydra motion control system, with an analog stick, four face buttons, a start button, and two triggers on each one. The version I tried had, according to Razer, a Core i7 CPU (Core i7 is an Intel brand name for several families of desktop and laptop 64-bit x86-64 processors. Core i7 is using the Nehalem, Westmere, and Sandy Bridge microarchitectures. The Core i7 brand is targeted at the business and high-end consumer markets for both desktop and laptop computers, and Core i7 is distinguished from the Core i3 (entry-level consumer), Core i5 (mainstream consumer) and Xeon (server and workstation) brands.), and could easily run Warhammer 40,000: Space Marine, Tom Clancy’s H.A.W.X. 2, and Assassin’s Creed: Revelations. Between the two parts, Fiona gaming device was like holding a PlayStation 3 in my hands. CES 2012Instead of Android or another tablet OS, Fiona run Windows 7, with a Razer shell that incorporates a game library and touch controls in the gaming device. Since the Hydraesque controls aren’t exactly like Xbox 360 or PS3 gamepads, and there’s no keyboard besides a virtual, touch screen one, each game can have custom key maps for all the physical controls. When I launched a game in the gaming device shell, it brought up an overlay that showed the key layout for all the controls. [youtube http://www.youtube.com/watch?v=—aGuXYo1rs?rel=0] Since it’s a gaming PC in a tablet shell, Fiona can handle nearly any game. It supports Steam, Impulse, and any other digital distribution system that can run on Windows, and its analog sticks mean shooters and flight games will work well, even without a mouse. Razer gaming device is still experimenting with control layouts, and genres like RTS and MMO could involve vastly different control schemes that incorporate the touch screen as much as the face buttons. Fiona isn’t a consumer product yet. The version of gaming device we saw was one of a few prototypes, and Razer won’t likely release the tablet until the end of the year at the earliest. None of the hardware has been finalized, and Razer is still considering what features and design elements will be in the final device. Some ideas Razer is looking at are making the controllers removable so the tablet can be used linke a conventional tablet, incorporating an HDMI output so I could be used like a gaming PC or a WiiU, and even a keyboard dock. [youtube http://www.youtube.com/watch?v=bCN5q7Xo9qI?rel=0] Razer is looking at making Fiona a $1,000 device, well in the premium range of game hardware but much less than gaming notebooks and Razer’s own Blade notebook, the latter of which will retail for $2,799 at the end of this month. It won’t be cheap and it won’t be coming out in the near future, but Fiona could be the first real example of hardcore gaming in a tablet form factor. Source [PCMag]

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gamefreaksnz:

Fallout: New Vegas Ultimate Edition Trailer (by BethesdaSoftworks)

  • Beyond the Wasteland: The world of New Vegas is more expansive than ever. Each new distinct area presents a fresh set of branching-quests, remarkable personalities and more chances to play the Savior or the Pariah to the natives of New Vegas.
  • Dead Money: Lured into a trap masquerading as the Sierra Madre Casino, you are thrown into a high stakes game where you’ll have to work with three other lost souls if you want to survive.
  • Honest Hearts: An expedition into Utah’s Zion National Park goes horribly wrong and you become embroiled in a war between tribes and put into a conflict between a New Canaanite missionary and the mysterious Burning Man.
  • Old World Blues: Transported to the Big MT research crater, you are enlisted by the Think Tank to save them from their own science experiments that have gone horribly out of control.
  • Lonesome Road: Ulysses, the original Courier Six, contacts you and promises to answer why he refused to deliver the Platinum Chip at the start of Fallout: New Vegas, but only if you make one last journey into the treacherous canyons of the Divide.
Buy Fallout: New Vegas Ultimate Edition

videogamenostalgia:

Resident Evil 6 Official Trailer

Yes, that says Resident Evil 6. It seems all these leaks and teasers were all actually true, go figure. Leon and Chris are both in a main RE title for the first time, and they are indeed slating it for a November 20, release of this year. It looks like Capcom is trying something new, but also giving what fans wanted for years: a return to originality. Let’s hope it stays this way. Check it out!

There might be a lot of Game reviewers but what I feel is every review from a user counts, and provides a different era or perspective towards the game.

Star Wars and Jedi Knight: The Old Republic Review

Star Wars The Old Republic

Star Wars The Old Republic

Star Wars: The Old Republic … nobody mocks a Jedi Knight dress sense and gets away with it

With free-to-play rivals grabbing headlines and World of Warcraft losing players, it’s not been a great year for subscription-based MMO Games. Which adds even more expectation to Bioware‘s first entry into the genre, not least as the most expensive multiplayer game yet developed.

Star Wars: The Old Republic (SWTOR) is a semi sequel to the first two Jedi Knights of the Old Republic games, set before Episode 1 but drawing locations and characters from almost every planet in the Star Wars universe. Having only managed to get online with the full version on launch day (it’s a long story – don’t get me started!) I’m still coming to terms with a game that straddles several genres and is inciting heated debate in all of them.

If it’s Star Wars,Jedi Knight and light saber that brought you here (and that surely accounts for a hefty chunk of SWTOR’s initial audience) then you’ll be mightily pleased with your destination. Bioware is clearly committed to ensuring that this IS Star Wars in cyberspace – from the glossy production values to the enormous cast of characters, cultures and technologies to the pretentious but excellently delivered dialogue.

The graphics are occasionally stunning – with long draw distances rendering outdoor and space locations particularly effective and, so far, relatively lag and glitch free – an achievement in itself for most MMO Games.

When you get indoors things can feel a bit more generic at first but patience is the lucrative key here, and the developers have peppered your first 20 levels or so with regular standout cut-scenes, locations and surprises.

The backbone of SWTOR is obviously the quests, but this is underpinned by a uniquely complex and interactive single player storyline for an MMO Games. Even if you concentrate on these key Story Events, you’re still in for a long haul before all the many twists and turns are revealed.

Add to this the sheer scale of the Star Wars universe, and you have an MMO Games that aspires to a level of freedom previously only attempted by space operas like Elite or Freelancer, with the added random element of real human interaction.

Star Wars Old Republic

Most quests are prefaced by conversations and CG cut-scenes, ranging from the truly impressive (the game’s opening sequence, for instance) to the formulaic and forgettable. Once you start skipping through these intros, what you’re left with is the usual mix of “rescue” and “kill” quests – there’s little in the way of unexpected gameplay challenges.

Admittedly, you can distract yourself with mini games like speed racing for credits – as seen in Knights of the Old Republic, but in gameplay terms SWTOR’s Quest-based structure could not feel more conventional.

Your first key choice is whether to opt for the Light or Dark side of the Force, each with sharply divergent story-arcs. You then choose between four classes, making a total of eight main character/story types.

This is smaller than you might expect, although you can customise those classes to feature most of the familiar Star Wars races and a reasonable variety of shapes and sizes. Then it’s down to the action, plunging you into one of the two main story arcs.

I chose the Jedi path as a Jedi Knight, meaning most of the players I encountered were perhaps more prone to cooperation, although even here I was just as often challenged to duels as offered recruitment opportunities.

There is no lobby system. Instead, groups are easily formed in open play by inviting others to partake in your side quests (or vice versa). You also get your own NPC companion characters, who follow you around to help out in fights, negotiations and even earning credits – although they never match the value of a human teammate particularly when facing off against tough bosses or larger groups of enemies.

Which brings us to combat – your defining skill until you develop crafting to generate income by peaceful means. If you’re expecting the high speed lightsaber battles of the cut-scenes, you may feel initially underwhelmed by SWTOR’s fairly basic melee combat model – with just a couple of attacking strokes initially available to you and a rather cumbersome manual targeting system that plays havoc with the camera if you lose lock in the heat of battle.

However, though the combat never reaches SW “trilogy 2″ levels of dexterity, things do improve quickly once you start upgrading your abilities and seeking out further Jedi Knight training. More saber moves quickly appear as well as Force Powers, allowing you to repel enemies in groups, hurl objects and trigger lightning attacks.

And melee combat is not the only weapon in SWTOR’s arsenal; once you earn the credits and experience to buy your own ship, massive multiplayer skirmishes in deep space beckon. It’s certainly a powerful incentive to keep playing.

Star Wars Old Republic

If all this talk of the single player experience bores you then Bioware has certainly not neglected fans of a more competitive multiplayer experience.

At the time of writing most of the Player vs Player servers were experiencing lengthy queues (something a maintenance update should address) but it certainly demonstrates their popularity, as do other game elements such as Flashpoints (dungeon-based Boss battles that can last up to an hour each), Flashpoints and Operations (huge raids).

One way or another, wannabe Player Killers will have plenty to fight about, both in-game and on the currently sparse official forums.

What I can confirm is that SWTOR more than justifies the box price, which includes the first month online. Whether it’s a universe that delivers a constant flow of new surprises and challenges is something that will decide how long punters continue to shell out £8.99 month. But for me it’s an impressively epic start.

• Game reviewed on PC MMO Games

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